Ideally they should face mounting unrest and. for the most part, continuation of the status quo. OK, I'm a bit confused. #1. There is no such power to be tempted by at this point. If a system is claimed but not fully occupied then it won't trade ownership. Galactic community. Since you're not the person who declared war, you can't ask for the status quo. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. Today, we're going to be covering some changes coming to the 2. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. 4 - Wait. Neriel Feb 28, 2018 @ 2:17am. Trust is a given empire's opinion modifier from diplomatic agreements. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. Another way to look at Status quo is you get what you achieved. Age of Wonders 4. 414K subscribers in the Stellaris community. 2. If it doesn't have the spikes, there are unoccupied planets in the system. juergen Feb 27, 2018 @ 2:07pm. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Cryptowhy when i press status quo they get my teritories ? theres is the same result when i press surrender. #13. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. emptiness Nov 30, 2018 @ 1:58pm. A place to share content, ask questions and/or talk about the 4X grand strategy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. i was led to believe. FogeltheVogel • Hive Mind • 6 yr. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. Status Quo Peace. Report. Systems can be conquered back. Also ending wars requires for them to be exhausted from battle as well as occupied. Yes. You split off an empire from the planets, and systems, occupied. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. Mar 21, 2023I usually maintain the status quo (dictatorial) which literally does nothing and my leader gains a positive trait a few years later. . If you’re fighting an independence war the only way you remain a vassal is if you surrender. Surrender will enforce all claims. If a system is claimed but not fully occupied then it won't trade ownership. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). ago. Well it depends. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. You need at least some claims to start a war of conquest. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. When a war is waged to remove branch offices, settling status quo still removes those branch offices as if the attacker has won. Trabber Shir Feb 28, 2018 @ 2:23am. That is why i stay out of federations. Each side has a war leader. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. Instead, think of it as being, glutted on all you have recently devoured. The author of this thread has indicated that this post answers the original topic. You should be able to see the claimed capital, and let it play a couple days to see the resulting empire without that system. You can force a status quo 2 years after they get to 100%. Yeah I've got no clue what happened. I had a situation when I was given a Status Quo and I captured all the Claimed. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. Claims war: victory vs status quo? I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the. Legacy Wikis. ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiqueswhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. but if a system is claimed and occupied by your enemy it will also transfer ownership. Basically, a status quo says that if. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. If you lose a system then you automatically have a. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. Gilded_Archer • 10 mo. 1. The "Vassalize" War Goal and You: A Lesson learned the strange way. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. The interface is confusing, I know. Heavy emphasis on the fully. Once you have the Colossus constructed, you can then use the Total War wargoal on anyone in the galaxy for any reason. #2. ago. Army Pea May 28, 2018 @ 5:42pm. Stellaris. What makes the Paradox style of warfare/diplomacy so strong is that taking land does not equal that you get to keep it, unless the other side is forced to accept that, and that principle. 2) Claim the system. The other two planets are in their own systems, so I should still get a vassal from the status quo. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. I checked the file integrity and no issue there. Click make claims. #9. A status quo peace gives you ownership of each system that you both claimed and fully occupied. It is status quo peace (where you keep the status quo, all claimed and occupied systems remain if possession of whoever has claimed and occupied them). So even if you force him to say yes he can't say yes to something you didn't ask him. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Stellaris. 432. If it is still far away I just keep advancing till it is greenlit. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. Select the system (s) you want to claim. From what I understand, you gain control of all the planets you occupy in status qou (as does your opponent). If in a war with an ally then when the war ends the system goes to the one of you with the most claims on a system. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. It feels weird though because I smashed up a few sizable enemy fleets. Stellaris Wiki Active Wikis. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. A status quo, both parties trade their objective wins. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. This is the guide for that. Go to Stellaris r/Stellaris • by theguy1336. •. that status quo means you gain all systems you. I think this is not fair. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. For the status quo, occupied claimed planets go to whoever claimed them. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. 1) Release the subject. Please enlighten a ♥♥♥♥♥♥♥ noob before I go back to HOI4. You wouldn't get the vassals unless you win. If neither side has fully. 1. Pay the cost. #Stellaris #StellarisFederationsParadox Affiliate Link ⇒ Bug Reports. The fleet won't take the system, but will kill the starbase pretty easily. why when i press status quo they get my teritories ? theres is the same result when i press surrender. How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. Go to Stellaris r/Stellaris. You force demands. Yet they reject a status quo peace even though they've lost. Ok, thanks. 2. ago. Maybe. } – Either a weight number or a block, containing: modifier_rule fields. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Stellaris. status quo endings to most wars just have each side getting everything they have claims on and fully control. . Other Paradox games don't have Status Quo,. Liberation wars help get you like-minded allies, and can also be used to break up. So I started a vassalization war on empire A and fully occupied him (all systems and planets). Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically. Status quo should give what you control. Support the channel:Youtube Member - Click the join button! or Aug 24, 2020 @ 2:03pm. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Nah only one of the planets is in the home system. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. Go to Stellaris r/Stellaris. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. ,as applicable. 2. l_x_fx. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the. Status quo and vassalization. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. Sounds like you took Status Quo peace. Status quo. Having. ive checked and it says that they have 24 planets still, but I went through each one and I'm currently occupying each of them (not claimed) When you claim status quo victory, the occupied systems become a new empire that is based off your ethics (maybe this is ideology war but I think liberation wars work the same way). Once their war exhaustion reaches 100%, you can force a status quo peace. Status quo should give. The save is right after I requested status quo, but right before they accepted. It was a status quo offering. . After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. Can anyone help me. Looks like liberation wars don't work when you have too much claims set on enemy territory. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation. Federations are really cool, and being in one with a lot of AI empires is fun for people who enjoy roleplaying or setting scenes, or for people who want to unify the entire galaxy as a post-endgame goal. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Occupied unclaimed planets will become a new empire as a vassal. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Instead what happened, my enemy in the war said that it's time to finish this war and blah. After they have been your vassal for at. Easy solution is blow up a few planets ai generally surrender after some time. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. In some cases this can be avoided if the empire you created in the first places is joining the war and has claims on the remaining systems. . 4. The other two planets are in their own systems, so I should still get a vassal from the status quo. Vanilla Total War War Goals use this to prevent surrenders during Total Wars, making them can only end in a status quo or the total destruction of either side. (The only other outlet I have is blocked by a very powerful neighbor. Stellaris needs and update where nothing new is added it is just balanced. Truly annexing empires takes claims, lots and lots of claims. Every system you occupied, but not claimed goes back to it's owner and only served to bring you a tiny bit closer to forcing your enemy to surrender. the existing state of affairs, especially regarding social or political. You actually reached 100% war exhaustion and didn't notice it. - (hypothetical) Status quo is enacted. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. C. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. You have to seize the planets. Also, exhaustion doesn't matter that much. Just brings up the save menu. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. Best. . What do? Total victory is unattainable, and surrender is for chumps (this is SPARTA!!!), so you have to make the most out of status quo. You only take occupied systems in a status quo peace if you have claims. Stellaris. • 5 yr. But if the empire has a powerful ally on the other side of the. . Best. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. The tooltip tells you what systems will change hands if you go with a Status Quo. by info i read and previous wars. . Ending a War. Once you have claims, when you go to war, the sectors that you have claims on, when occupied, will only fully transfer to you when either a Status Quo is agreed, or a Surrender is given by the opponent. Status quo and conquer (center and bottom right) are available. Jul 25, 2010 3. Steps to reproduce the issue. Buster_cherryUA. For you to force peace without surrendering, you need to get their war exhaustion to 100%. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. that status quo means you gain all systems you. Allies receive nothing even if they win you a war. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. This is hard to do without conquering every bit of the enemy space. that status quo means you gain all systems you. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. Subjugation Status Quo 2. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Surrender results in the loser shifting ethics, civics, authority, etc. Stellaris. So the end goal of a containment war is to destroy the threat, how you choose to do this (wipe them out completely or. People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. Hello Stellaris community,. All fully-occupied systems (i. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a tributary/vassal/liberated empire in service to the. You have to seize the planets. Only a Surrender will give you all the claims, as far as I am aware. Stellaris is a bit nicer and assumes that you as a leader decide to see the wisdom in their words, when their frustration bar gets high enough. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. This casus belli allows a smaller empire to carve. It should show all systems that are claimed by that empire. ago. schreiber. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Any outcome where they do not win is an outcome where you control your own planets and thus kick. so I refuse to join either, and I refuse to join the League of Non-Aligned Worlds. Forced status quo ends wars a bit arbitrarily; Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds; Adding a 2-year timer still allows others to crush small empires in the meantime, and "punish" the smaller civ for 2 years This is simply not true. that status quo means you gain all systems you. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. Agreed, it is totally stupid. Trust growth is a bonus to how fast they begin trusting you. ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Battle of The Toys. #10. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. This can mean you gain and lose systems at the same time. Elitewrecker PT Jul 28, 2018 @ 10:53am. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. However when an empire surrenders in an ideology war, this doesn't happen. #2. As a Megacorp, have vassalization terms set to oppressive 2. Stellaris 50526 Bug Reports 31044 Suggestions 19185 Tech Support 2913 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Ok, no claims on the occupied system is the issue, I read the in game text as saying. it works both ways though, so if he takes your systems he will keep them after status quo. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. Off-Suit Nines Mar 7, 2018 @ 3:48pm. Basically, a status quo says that if. 5) Wait for the 10 years to pass after that war ends that is. If you don't want to stop fighting, the game shouldn't force you into it. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. A status quo removes the branch offices but the mega corp gets 1,000 energy. i was led to believe. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. g. Heavy emphasis on the fully. 2. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. ago. Status quo ante bellum means both sides withdraw behind the borders from before the war. The only time a Status Quo peace results in no border adjustments. Members Online •. ago. Yes, if you status quo out of a total war then all systems under your control will remain under your control. Play as megacorp. No, you're wrong. Just be a fanatic miltarist, hit that like button, oh wait I mean supremacy diplomacy stance, and not care about anyone. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. No. BUG: Ideology war not forming new empire on status quo. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of. If both of you reach 100 war exhaustion, the war ends with status quo. Take a system if you can, not needed. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. #3. As for the first one, I'm fairly certain you have to win the entire war. I signed a status quo with the attacker. Stellaris has 169 different Steam achievements. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Once their war exhaustion reaches 100%, you can force a status quo peace. The empire didn't claim any of the systems, only took them over. App page. . 17. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Play as a. The capital will not be part of the new vassal empire. Diplomacy. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. 1. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. Maybe I'm not doing this right. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. In your case, I think the AI was just willing to accept a status quo, it wasn't forced on them. The defeated empire is forced to shift their ethics and authority akin to the victor's. Forced Status quo lost captured worlds . Age of Wonders 4 looks very promising in. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new. This makes it significantly more difficult to maintain branch offices as a megacorporation needs to not only defend successfully, but to defeat them completely. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. Status quo is not bad for militarists that can claim systems dirt cheap. . Not now. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. They existed, for sure. Enigmatic Observers finishing a Battlecruiser. A white peace is when you just call the whole thing a wash and everything stays where they were before the war started. When you settle Status Quo, all occupied systems will form a new empire with your ethics. Having the option to coordinate that with your AI allies would be nice. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. Thread starter XtopherMuc;. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. alexti Field Marshal. Occupied planets have the flag of the original. Gerglagagerk Ravenous Hive • 7 mo. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. Let then engage the citadel, then jump in with your. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. In this video I am going to break down the basic ways that we can go to w. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. 1. Remember that you’ll need to land armies to. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. If you run any mods, deactivate them and test if the problem persists.